Classes | |
class | CNPLRuntimeState |
For binding c++ classes to lua. More... | |
class | ParaTerrain |
Contains Terrain functions. More... | |
class | ParaMovieCtrler |
ParaMovieCtrler object: it is used to control time based movie of character object. More... | |
class | ParaSeqCtrler |
ParaSeqCtrler object: A sequence controller is a biped controller which moves the biped according to some predefined sequence. More... | |
class | ParaFaceTrackingCtrler |
ParaFaceTrackingCtrler object: it will allow the biped to always face to a given target or another biped. More... | |
class | ParaCharacter |
ParaObject class: it is used to control game scene objects from scripts. More... | |
class | ParaParamBlock |
a list of CParameter{name, value} pairs of anything. More... | |
class | ParaAssetObject |
it represents an asset entity. More... | |
class | ParaHTMLBrowser |
a HTML browser control and texture More... | |
class | ParaBrowserManager |
managing HTML browsers More... | |
class | ParaFlashPlayer |
a flash player More... | |
class | ParaUIPen |
a GUI pen object More... | |
class | ParaUIGraphics |
a GUI graphics object which contains 2D primitives. More... | |
class | ParaUIFont |
a GUI font object More... | |
class | ParaUITexture |
a GUI texture object More... | |
class | ParaToolTip |
a GUI tooltip object More... | |
class | ParaUIObject |
it represents a GUI object. More... | |
class | ParaUI |
ParaUI namespace contains a list of HAPI functions to create user interface controls, such as windows, buttons, as well as event triggers. More... | |
class | ParaFileObject |
file object. More... | |
class | ParaSearchResult |
it represents a search result. More... | |
class | ParaZipWriter |
ParaZipWriter class: creating zip files. More... | |
class | ParaIO |
ParaIO class: IO functions ported to the scripting system. More... | |
class | ParaXML |
ParaXML class. More... | |
class | ParaMisc |
Contains miscellaneous functions. More... | |
class | ParaEngine |
global game engine related functions, such as ParaEngineCore interface, copy right information, simple water marking More... | |
class | Para3DCanvas |
Para3DCanvas class:. More... | |
class | ParaObject |
ParaObject class: it is used to control game scene objects from scripts. More... | |
class | ParaMiniSceneGraph |
ParaMiniSceneGraph class:. More... | |
class | ParaCamera |
The camera controller. More... | |
class | ParaScene |
ParaScene namespace contains a list of HAPI functions to create and modify scene objects in paraworld. More... | |
class | ParaAsset |
ParaAsset namespace contains a list of HAPI functions to manage resources(asset) used in game world composing, such as 3d models, textures, animations, sound, etc. More... | |
class | ParaKidsDataProvider |
Wrapper of internal ParaWorld data provider. More... | |
class | ParaDataProvider |
Wrapper of internal ParaWorld data provider. More... | |
class | ParaSelection |
A pool of currently selected objects. More... | |
class | ParaWorld |
world creation functions. More... | |
class | ParaConfig |
class | ParaMovie |
movie making and screen capture functions More... | |
class | NPL |
Neural Parallel Language functions are in this namespace. More... | |
class | NPLPackage |
The current NPL package. More... | |
class | ParaObjectNode |
for Para Script global dictionary object More... | |
struct | CStringCompare |
class | ParaGlobal |
ParaGlobal namespace contains a list of HAPI functions to globally control the engine. More... | |
class | ParaAttributeObject |
it represents an attribute object associated with an object. More... | |
class | ParaBootStrapper |
ParaGlobal namespace contains a list of HAPI functions to access the boot strapper functionality. More... | |
class | ParaAudio |
Audio Engine functions. More... | |
class | ParaPacket |
NPL Network packet. More... | |
class | ParaNetwork |
API wrapper for NPL Network Layer functions. More... | |
class | NPLJabberClient |
NPL Jabber Client class. More... | |
class | JabberClientManager |
jabber client manager or factory More... | |
Typedefs | |
typedef pair< const char *, ParaObjectNode > | ParaObject_Pair |
Functions | |
void | NPL_Alert (const object &objErr) |
this function will be called, when there is error loading files. | |
string | FileTimeToDateString (const FILETIME *pTime) |
OBJECT_FILTER_CALLBACK | GetFilterFuncByName (const char *sFilterFunc) |
Variables | |
CParaFile | g_currentIOfile |
the current IO file. | |
static list< string > | g_listObjects |
static string | g_scode |