Static Public Member Functions | |
static bool | IsNetworkLayerRunning () |
whether network layer is running or not. | |
static void | SetNerveCenterAddress (const char *pAddress) |
set the IP and port for the nerve center: call this function before you enable the network (EnableNetwork) for it to take effect. | |
static void | SetNerveReceptorAddress (const char *pAddress) |
set the IP and port for the nerve receptor: call this function before you enable the network (EnableNetwork) for it to take effect. | |
static void | EnableNetwork (bool bEnable, const char *CenterName, const char *password) |
Enable the network, by default the network layer is disabled. | |
static const char * | GetLocalIP () |
local IP address. | |
static unsigned short | GetLocalNerveCenterPort () |
static unsigned short | GetLocalNerveReceptorPort () |
static const char * | GetLocalNerveCenterName () |
static const char * | GetLocalNerveReceptorAccountName () |
the current account name by which this computer is connected to a remote server | |
static const char * | GetLocalNerveReceptorConnectWorldName () |
the server world name that this computer is connected with. | |
static const char * | GetNerveCenterUserMapAsString () |
Not implemented all connected remote client names separated by ';'. | |
static const char * | GetNerveReceptorUserMapAsString () |
Not implemented all connected remote server names separated by ';'. | |
static ParaPacket | CreateParaPacket () |
create a new packet. | |
static ParaPacket * | CreateParaPacket_ () |
only used in API exportation. | |
static void | DestroyParaPacket (ParaPacket &packet) |
destroy a packet. | |
static void | PushPacket (ParaPacket &packet) |
send a packet to network. | |
static void | EnableLog (bool bEnable) |
set whether all network packets are written to net.text log file. | |
static bool | IsLogEnabled () |
get whether all network packets are written to net.text log file. | |
static ParaPacket | PopPacket () |
receive or pop a message from the current received message pool. | |
static ParaPacket * | PopPacket_ () |
only used in API exportation. | |
static __int64 | AddNamespaceRecord (const char *name, const char *IP, unsigned short port) |
Insert a new name space binding record. | |
static int | AddNamespaceRecord_s (const char *name, const char *IP, unsigned short port) |
this is only used in the scripting interface, since __int64 is not a valid return type in the scripting interface. | |
static bool | RemoveNamespaceRecord (const char *name) |
Remove name space binding by address. | |
static __int64 | InsertAccountRecord (const char *name, const char *password) |
account functions insert new account record | |
static bool | VerifyAccountRecord (const char *name, const char *password) |
verify account record using the account name and password | |
static void | ConnectToCenter (const char *nameSpaceName) |
establish a connection with a remote NPL runtime center make sure there is a name/IP binding before this function | |
static void | Restart () |
Close all connections (sending notification messages) and reconnect predefined ones using the current namespace mapping. | |
static void | CloseConnection (const char *name) |
Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out). | |
static void | AddToBanList (const char *IP, unsigned int milliseconds) |
Bans a player from connecting. | |
static void | RemoveFromBanList (const char *IP) |
Allows a previously banned IP to connect. | |
static void | ClearBanList (void) |
Allows all previously banned IPs to connect. | |
static bool | IsBanned (const char *IP) |
Returns true or false indicating if a particular IP is banned. | |
static const char * | GetUserIP (const char *name) |
get the user IP of a user. | |
static void | SetMaximumIncomingConnections (unsigned short numberAllowed) |
Sets how many incoming connections are allowed. | |
static unsigned short | GetMaximumIncomingConnections (void) |
Returns the value passed to SetMaximumIncomingConnections(). | |
static object | GetConnectionList (const object &remoteSystems) |
get all the systems we are connected to in a array. | |
static void | SetTimeoutTime (unsigned int timeMS, const char *target) |
Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message. | |
static const char * | GetInternalID (void) |
Return the unique address identifier that represents you on the the network and is based on your local IP / port. | |
static const char * | GetExternalID (const char *target) |
Return the unique address identifier that represents you on the the network and is based on your externalIP / port (the IP / port the specified player uses to communicate with you). | |
static object | GetStatistics (const char *target, const object &data) |
get a table containing a large set of network statistics for the specified system. | |
static object | GetReceptorStatistics (const char *target, const object &data) |
static const char * | GetStatisticsAsString (const char *target, int verbosityLevel) |
Verbosity level currently supports 0 (low), 1 (medium), 2 (high). | |
static const char * | GetReceptorStatisticsAsString (const char *target, int verbosityLevel) |
static bool ParaScripting::ParaNetwork::IsNetworkLayerRunning | ( | ) | [static] |
whether network layer is running or not.
static void ParaScripting::ParaNetwork::SetNerveCenterAddress | ( | const char * | pAddress | ) | [static] |
set the IP and port for the nerve center: call this function before you enable the network (EnableNetwork) for it to take effect.
pAddress,: | such as "127.0.0.1:60001", or ":60001" (if you want to use any available IP on the computer) |
static void ParaScripting::ParaNetwork::SetNerveReceptorAddress | ( | const char * | pAddress | ) | [static] |
set the IP and port for the nerve receptor: call this function before you enable the network (EnableNetwork) for it to take effect.
pAddress,: | such as "127.0.0.1:60000", or ":60000" (if you want to use any available IP on the computer) |
static void ParaScripting::ParaNetwork::EnableNetwork | ( | bool | bEnable, | |
const char * | CenterName, | |||
const char * | password | |||
) | [static] |
Enable the network, by default the network layer is disabled.
calling this function multiple time with different CenterName will restart the network layer with a different center name.
bEnable | true to enable, false to disable.If this is false, the CenterName and Password are ignored. | |
CenterName | the local nerve center name. it is also the user name which local receptor will use in the credentials to login in other NPL runtime. | |
Password |
static const char* ParaScripting::ParaNetwork::GetLocalIP | ( | ) | [static] |
local IP address.
static const char* ParaScripting::ParaNetwork::GetLocalNerveReceptorAccountName | ( | ) | [static] |
the current account name by which this computer is connected to a remote server
static const char* ParaScripting::ParaNetwork::GetLocalNerveReceptorConnectWorldName | ( | ) | [static] |
the server world name that this computer is connected with.
static const char* ParaScripting::ParaNetwork::GetNerveCenterUserMapAsString | ( | ) | [static] |
Not implemented all connected remote client names separated by ';'.
static const char* ParaScripting::ParaNetwork::GetNerveReceptorUserMapAsString | ( | ) | [static] |
Not implemented all connected remote server names separated by ';'.
static ParaPacket ParaScripting::ParaNetwork::CreateParaPacket | ( | ) | [static] |
create a new packet.
if a packet is not sent, it must be destroyed manually. using DestroyParaPacket().
static ParaPacket* ParaScripting::ParaNetwork::CreateParaPacket_ | ( | ) | [static] |
only used in API exportation.
static void ParaScripting::ParaNetwork::DestroyParaPacket | ( | ParaPacket & | packet | ) | [static] |
destroy a packet.
One must call this function or call a packet's release function if it is a received packet.
static void ParaScripting::ParaNetwork::PushPacket | ( | ParaPacket & | packet | ) | [static] |
send a packet to network.
once a packet is sent, it will be automatically released by the network layer. the packet will be an invalid one upon return.
packet |
static ParaPacket ParaScripting::ParaNetwork::PopPacket | ( | ) | [static] |
receive or pop a message from the current received message pool.
static ParaPacket* ParaScripting::ParaNetwork::PopPacket_ | ( | ) | [static] |
only used in API exportation.
static __int64 ParaScripting::ParaNetwork::AddNamespaceRecord | ( | const char * | name, | |
const char * | IP, | |||
unsigned short | port | |||
) | [static] |
Insert a new name space binding record.
[in] name: name space name, e.g. "Paraworld_Kids" [in] IP: address IP, e.g. "127.0.0.1" [in] port: address Port, e.g. "60000"
static bool ParaScripting::ParaNetwork::RemoveNamespaceRecord | ( | const char * | name | ) | [static] |
Remove name space binding by address.
name,: | name space name |
static void ParaScripting::ParaNetwork::ConnectToCenter | ( | const char * | nameSpaceName | ) | [static] |
static void ParaScripting::ParaNetwork::Restart | ( | ) | [static] |
Close all connections (sending notification messages) and reconnect predefined ones using the current namespace mapping.
All user connections and connection with the previous server can not be restored. So call this function, as if restarting the computer.
static void ParaScripting::ParaNetwork::CloseConnection | ( | const char * | name | ) | [static] |
Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out).
[in] | name | Which system to close the connection to. |
static void ParaScripting::ParaNetwork::AddToBanList | ( | const char * | IP, | |
unsigned int | milliseconds | |||
) | [static] |
Bans a player from connecting.
Banned players persist between connections but are not saved on shutdown nor loaded on startup.
[in] | IP | Dotted IP address. Can use * as a wildcard, such as 128.0.0.* will ban all IP addresses starting with 128.0.0 |
[in] | milliseconds | how many ms for a temporary ban. Use 0 for a permanent ban |
static void ParaScripting::ParaNetwork::RemoveFromBanList | ( | const char * | IP | ) | [static] |
Allows a previously banned IP to connect.
[in] | Dotted | IP address. Can use * as a wildcard, such as 128.0.0.* will banAll IP addresses starting with 128.0.0 |
static void ParaScripting::ParaNetwork::ClearBanList | ( | void | ) | [static] |
Allows all previously banned IPs to connect.
static bool ParaScripting::ParaNetwork::IsBanned | ( | const char * | IP | ) | [static] |
Returns true or false indicating if a particular IP is banned.
[in] | IP | - Dotted IP address. |
static const char* ParaScripting::ParaNetwork::GetUserIP | ( | const char * | name | ) | [static] |
get the user IP of a user.
name |
static void ParaScripting::ParaNetwork::SetMaximumIncomingConnections | ( | unsigned short | numberAllowed | ) | [static] |
Sets how many incoming connections are allowed.
If this is less than the number of players currently connected, no more players will be allowed to connect. If this is greater than the maximum number of peers allowed, it will be reduced to the maximum number of peers allowed. Defaults to 0.
[in] | numberAllowed | Maximum number of incoming connections allowed. |
static unsigned short ParaScripting::ParaNetwork::GetMaximumIncomingConnections | ( | void | ) | [static] |
Returns the value passed to SetMaximumIncomingConnections().
static object ParaScripting::ParaNetwork::GetConnectionList | ( | const object & | remoteSystems | ) | [static] |
get all the systems we are connected to in a array.
in the following format {name="IP"} e.g. local con_list = ParaNetwork.GetConnectionList({}); or local num = ParaNetwork.GetConnectionList(0)
remoteSystems,: | an empty table or 0. If it is 0, the number of remote systems that are currently connected to the current nerve center server. |
static void ParaScripting::ParaNetwork::SetTimeoutTime | ( | unsigned int | timeMS, | |
const char * | target | |||
) | [static] |
Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message.
Default time is 10,000 or 10 seconds in release and 30,000 or 30 seconds in debug.
[in] | timeMS | Time, in MS |
[in] | target | Which system to do this for |
static const char* ParaScripting::ParaNetwork::GetInternalID | ( | void | ) | [static] |
Return the unique address identifier that represents you on the the network and is based on your local IP / port.
static const char* ParaScripting::ParaNetwork::GetExternalID | ( | const char * | target | ) | [static] |
Return the unique address identifier that represents you on the the network and is based on your externalIP / port (the IP / port the specified player uses to communicate with you).
[in] | target | Which remote system you are referring to for your external ID. Usually the same for all systems, unless you have two or more network cards. this is not thread-safe. |
static object ParaScripting::ParaNetwork::GetStatistics | ( | const char * | target, | |
const object & | data | |||
) | [static] |
get a table containing a large set of network statistics for the specified system.
this is useful for monitoring the system. e.g. local data = ParaNetwork.GetStatistics("LXZ",{});
static const char* ParaScripting::ParaNetwork::GetStatisticsAsString | ( | const char * | target, | |
int | verbosityLevel | |||
) | [static] |
Verbosity level currently supports 0 (low), 1 (medium), 2 (high).
[in] | target | remote or local system name. it can be "" or nil. |
[in] | verbosityLevel | 0 low 1 medium 2 high |