ParaEngine Extension
an extension library to all ParaEngine namespaces
Title |
an extension library to all ParaEngine namespaces |
Author(s) |
LiXizhi |
Date |
2006/11/12 |
File |
script/ide/ParaEngineExtension.lua |
Description
Sample Code
NPL.load("(gl)script/ide/ParaEngineExtension.lua");
Member Functions
ParaScene.GetCharacter
it first searches the global object, if not found, it will search the OPC list.
always check if the object is valid() upon receive.
syntax
function ParaScene.GetCharacter(charName)
parameters
ParaScene.CaptureSceneState
capture the current scene state to be restored later on.
e.g.
local state =
CaptureSceneState()
-- change scene state and render ...
RestoreSceneState(state);
-- options: a table or nil. if nil, it will capture everything.
- return __ : return the captured scene state
syntax
function ParaScene.CaptureSceneState(options)
parameters
options |
|
return |
return the captured scene state |
ParaScene.RestoreSceneState
restore scene state
syntax
function ParaScene.RestoreSceneState(state)
parameters
ParaCamera.SetLookAtPos
set the look at position of the camera. It uses an invisible avatar as the camera look at position.
after calling this function, please call
SetEyePos(facing, height, angle) to change the camera eye position.
syntax
function ParaCamera.SetLookAtPos(x, y, z)
parameters
ParaCamera.GetEyePos
it returns polar coordinate system.
syntax
function ParaCamera.GetEyePos()
parameters
ParaCamera.GetDummyObject
create/get the dummy camera object for the camera look position.
syntax
function ParaCamera.GetDummyObject()
ParaCamera.SetEyePos
set the camera eye position by camera object distance, life up angle and rotation around the y axis. One must call
SetLookAtPos() before calling this function.
e.g.ParaCamera.SetEyePos(5, 1.3, 0.4);
syntax
function ParaCamera.SetEyePos(camobjDist, LifeupAngle, CameraRotY)
parameters
camobjDist |
|
LifeupAngle |
|
CameraRotY |
|
ParaAsset.ClearTextureCache
clear all cached textures.
syntax
function ParaAsset.ClearTextureCache()
ParaAsset.SyncRemoteTexture
[[
This function is only used internally. It is called automatically when the
ParaEngine Core detects that a texture is a remote texture.
- note __ : One shall never call this function explicitly. In scripting interface, we can call LoadRemoteTexture() instead
Load a texture from remote file. It first checks if the file is available from the local texture cache,
if yes, it will immediately use the local copy, before refreshing from the network. In either case, a thread is
used to synchronize with the remote server. The only exception is that the filename contains a CRC32 parameter,
where the remote sync is skipped if CRC match.
]]
syntax
function ParaAsset.SyncRemoteTexture(FileUrl)
parameters
ParaAsset.LoadRemoteTexture
[[ Load a remote texture explicitly. This function differs from the original
LoadTexture() that
it allows you to specify a loadingtexture to display while the texture is being downloaded.
- param filename : http texture
- note3
- crc32 code can be appended to file name, so that the same file does not need to be downloaded multiple times if local and server version match. such as "http://www.paraengine.com/images/index_12.png?CRC32=0".
- param loadingtexture : while filename is being downloaded, this texture will be used.
- return __ : texture is returned.
]]
syntax
function ParaAsset.LoadRemoteTexture(filename, loadingtexture)
parameters
|
filename | http texture
- note3
- crc32 code can be appended to file name, so that the same file does not need to be downloaded multiple times if local and server version match. such as "http://www.paraengine.com/images/index_12.png?CRC32=0". |
|
return | texture is returned.
]] |