The NPL Scripting Language Guide
Please see the complete
NPL Reference Manual.
NPL Introduction
In distributed game engine, it is common to deal with thousands of interactive entities on the local runtime and among its web servers. Our solution is based on scripting technology, which has already been broadly used in modern computer game engine to provide flexible and extensible integration of a single game engine runtime and the rest of the world.
The scripting system consists of a collection of activation files as well as other reference files. An activation file may be activated by other script files, some synchronization timers and the game engines. Logics are usually scripted (written) in activation files and carried out by series of file activations, during which process activated files may emit UI commands to game engines for game state updates.
copyright
All work is copyrighted by
ParaEngine Corporation.
Topic revision: r3 - 2008-02-28
- LiXizhi