commonlib.mathlib

math lib funcions

Title math lib funcions
Author(s) LiXizhi
Date 2007/10/18
File script/ide/mathlib.lua

Description

TIP Sample Code

NPL.load("(gl)script/ide/mathlib.lua");

local q1 = mathlib.QuatFromAxisAngle(0,1,0,3.14)
local q2 = mathlib.QuatFromAxisAngle(0,1,0,-3.14)
commonlib.echo(mathlib.QuaternionMultiply(q1,q2))

Member Functions

mathlib.QuatToEuler

Conversion Quaternion to Euler

syntax

function mathlib.QuatToEuler(q1) 

parameters

q1 {x,y,z,w}

mathlib.EulerToQuat

Conversion Euler to Quaternion

  • param heading :, attitude, bank
  • returns __ : x,y,z,w

syntax

function mathlib.EulerToQuat(heading, attitude, bank) 

parameters

heading , attitude, bank
attitude  
bank  

mathlib.QuatFromAxisAngle

assumes axis is already normalised

  • param x :,y,z: is a normalized axis vector
  • param angle : is the angle to rotate

syntax

function mathlib.QuatFromAxisAngle(x,y,z, angle) 

parameters

x ,y,z: is a normalized axis vector
y  
z  
angle  

mathlib.QuaternionMultiply

Since a unit quaternion represents an orientation in 3D space, the multiplication of two unit quaternions will result in another unit quaternion that represents the combined rotation. Amazing, but it's true. see: http://www.cprogramming.com/tutorial/3d/quaternions.html

  • param q1 :,q2: q1 and q2 are two quaternion{x,y,z,w}

syntax

function mathlib.QuaternionMultiply(q1,q2)

parameters

q1 ,q2: q1 and q2 are two quaternion{x,y,z,w}
q2  

math lib funcions

Title math lib funcions
Author(s) http://www.dialectronics.com/Lua/, see below, ported to NPL by LXZ
Date 2008/4/22
File script/ide/math/bit.lua

Description

TIP Sample Code

NPL.load("(gl)script/ide/math/bit.lua");

The following is fast and implemented in C++

math lib funcions

Title math lib funcions
Author(s) http://luaforge.net/projects/LuaMatrix, see below, ported to NPL by LXZ
Date 2008/4/22
File script/ide/math/complex.lua

Description

provides common tasks with complex numbers

TIP Sample Code

NPL.load("(gl)script/ide/math/complex.lua");
mathlib.complex

Member Functions

complex.to

complex 0.3.0 Lua 5.1

'complex' provides common tasks with complex numbers

function complex.to( arg ); complex( arg ) returns a complex number on success, nil on failure arg := number or { number,number } or ( "(-)" and/or "(+/-)i" ) e.g. 5; {2,3}; "2", "2+i", "-2i", "2^2*3+1/3i"

note
'i' is always in the numerator, spaces are not allowed

a complex number is defined as carthesic complex number complex number := { real_part, imaginary_part } this gives fast access to both parts of the number for calculation the access is faster than in a hash table the metatable is just a add on, when it comes to speed, one is faster using a direct function call

http://luaforge.net/projects/LuaMatrix http://lua-users.org/wiki/ComplexNumbers

Licensed under the same terms as Lua itself.

/////////////-- // complex //-- /////////////--

link to complex table if(not mathlib) then mathlib={}; end if(not mathlib.complex) then mathlib.complex = {} end local complex = mathlib.complex;

link to complex metatable local complex_meta = {}

complex.to( arg ) return a complex number on success return nil on failure local _retone = function() return 1 end local _retminusone = function() return -1 end

syntax

function complex.to( num )

parameters

num  

complex.new

complex( arg ) same as complex.to( arg ) set __call behaviour of complex setmetatable( complex, { __call = function( _,num ) return complex.to( num ) end } )

complex.new( real, complex ) fast function to get a complex number, not invoking any checks

syntax

function complex.new( ... )

complex.type

complex.type( arg ) is argument of type complex

syntax

function complex.type( arg )

parameters

arg  

complex.convpolar

complex.convpolar( r, phi ) convert polar coordinates ( r*e^(i*phi) ) to carthesic complex number r (radius) is a number phi (angle) must be in radians; e.g. [0 - 2pi]

syntax

function complex.convpolar( radius, phi )

parameters

radius  
phi  

complex.tostring

complex.convpolardeg( r, phi ) convert polar coordinates ( r*e^(i*phi) ) to carthesic complex number r (radius) is a number phi must be in degrees; e.g. [0?- 360鐧? function complex.convpolardeg( radius, phi ) phi = phi/180 * math.pi return setmetatable( { radius * math.cos( phi ), radius * math.sin( phi ) }, complex_meta ) end

// complex number functions only

complex.tostring( cx [, formatstr] ) to string or real number takes a complex number and returns its string value or real number value

syntax

function complex.tostring( cx,formatstr )

parameters

cx  
formatstr  

complex.print

complex.print( cx [, formatstr] ) print a complex number

syntax

function complex.print( ... )

complex.polar

complex.polar( cx ) from complex number to polar coordinates output in radians; [-pi,+pi] returns r (radius), phi (angle)

syntax

function complex.polar( cx )

parameters

cx  

complex.polardeg

complex.polardeg( cx ) from complex number to polar coordinates output in degrees; [-180?180鐧? -- returns r (radius), phi (angle)

syntax

function complex.polardeg( cx )

parameters

cx  

complex.mulconjugate

complex.mulconjugate( cx ) multiply with conjugate, function returning a number

syntax

function complex.mulconjugate( cx )

parameters

cx  

complex.abs

complex.abs( cx ) get the absolute value of a complex number

syntax

function complex.abs( cx )

parameters

cx  

complex.get

complex.get( cx ) returns real_part, imaginary_part

syntax

function complex.get( cx )

parameters

cx  

complex.set

complex.set( cx, real, imag ) sets real_part = real and imaginary_part = imag

syntax

function complex.set( cx,real,imag )

parameters

cx  
real  
imag  

complex.is

complex.is( cx, real, imag ) returns true if, real_part = real and imaginary_part = imag else returns false

syntax

function complex.is( cx,real,imag )

parameters

cx  
real  
imag  

complex.copy

// functions returning a new complex number

complex.copy( cx ) copy complex number

syntax

function complex.copy( cx )

parameters

cx  

complex.add

complex.add( cx1, cx2 ) add two numbers; cx1 + cx2

syntax

function complex.add( cx1,cx2 )

parameters

cx1  
cx2  

complex.sub

complex.sub( cx1, cx2 ) subtract two numbers; cx1 - cx2

syntax

function complex.sub( cx1,cx2 )

parameters

cx1  
cx2  

complex.mul

complex.mul( cx1, cx2 ) multiply two numbers; cx1 * cx2

syntax

function complex.mul( cx1,cx2 )

parameters

cx1  
cx2  

complex.mulnum

complex.mulnum( cx, num ) multiply complex with number; cx1 * num

syntax

function complex.mulnum( cx,num )

parameters

cx  
num  

complex.div

complex.div( cx1, cx2 ) divide 2 numbers; cx1 / cx2

syntax

function complex.div( cx1,cx2 )

parameters

cx1  
cx2  

complex.divnum

complex.divnum( cx, num ) divide through a number

syntax

function complex.divnum( cx,num )

parameters

cx  
num  

complex.pow

complex.pow( cx, num ) get the power of a complex number

syntax

function complex.pow( cx,num )

parameters

cx  
num  

complex.sqrt

complex.sqrt( cx ) get the first squareroot of a complex number, more accurate than cx^.5

syntax

function complex.sqrt( cx )

parameters

cx  

complex.ln

complex.ln( cx ) natural logarithm of cx

syntax

function complex.ln( cx )

parameters

cx  

complex.exp

complex.exp( cx ) exponent of cx (e^cx)

syntax

function complex.exp( cx )

parameters

cx  

complex.conjugate

complex.conjugate( cx ) get conjugate complex of number

syntax

function complex.conjugate( cx )

parameters

cx  

complex.round

complex.round( cx [,idp] ) round complex numbers, by default to 0 decimal points

syntax

function complex.round( cx,idp )

parameters

cx  
idp  

3d math funcions

Title 3d math funcions
Author(s) LiXizhi
Date 2008/12/20
File script/ide/math/math3d.lua

Description

a collection of standalone and frequently used 3d math functions, such as vector rotation, etc.

TIP Sample Code

NPL.load("(gl)script/ide/math/math3d.lua");
print(mathlib.math3d.vec3Rotate(1,0,0,  0,1.57,0))
print(mathlib.math3d.vec3RotateByPoint(1000,0,0,  1001,0,0,  0,3.14,0))

Member Functions

math3d.vec3Rotate

rotation a vector, around the X, then Y, then Z axis by the given radian. e.g. print(mathlib.math3d.vec3Rotate(1,0,0, 0,1.57,0))

  • param X :, Y, Z: a point in 3D
  • param a :,b,c: radian around the X, Y, Z axis, such as 0, 1.57, 0
  • return x :,y,z: the rotated vector

syntax

function math3d.vec3Rotate(X, Y, Z, a, b, c)

parameters

X , Y, Z: a point in 3D
Y  
Z  
a  
b  
c  
return ,y,z: the rotated vector

math3d.vec3RotateByPoint

rotate input vector3 around a given point.

  • param ox :, oy, oz: around which point to rotate the input.
  • param X :, Y, Z: the input point in 3D
  • param a :,b,c: radian around the X, Y, Z axis, such as 0, 1.57, 0
  • return x :,y,z: the rotated vector

syntax

function math3d.vec3RotateByPoint(ox, oy, oz, X, Y, Z, a, b, c)

parameters

ox , oy, oz: around which point to rotate the input.
oy  
oz  
X  
Y  
Z  
a ,b,c: radian around the X, Y, Z axis, such as 0, 1.57, 0
b  
c  

math lib funcions

Title math lib funcions
Author(s) http://luaforge.net/projects/LuaMatrix, see below, ported to NPL by LXZ
Date 2008/4/22
File script/ide/math/fit.lua

Description

TIP Sample Code

NPL.load("(gl)script/ide/math/fit.lua");
mathlib.fit

Member Functions

fit.linear

v 0.2

Lua 5.1 compatible

little add-on to the matrix module, to show some curve fitting

http://luaforge.net/projects/LuaMatrix http://lua-users.org/wiki/SimpleFit

Licensed under the same terms as Lua itself.

The Fit Table requires matrix module NPL.load("(gl)script/ide/math/matrix.lua"); if(not mathlib) then mathlib={}; end if(not mathlib.matrix) then mathlib.matrix = {} end if(not mathlib.complex) then mathlib.complex = {} end if(not mathlib.fit) then mathlib.fit = {} end

local matrix = mathlib.matrix; local fit = mathlib.fit;

Note all these Algos use the Gauss-Jordan Method to caculate equation systems

function to get the results local function getresults( mtx ) assert( #mtx+1 == #mtx[1], "Cannot calculate Results" ) mtx:dogauss() -- tresults local cols = #mtx[1] local tres = {} for i = 1,#mtx do tres[i] = mtx[i][cols] end return unpack( tres ) end

fit.linear ( x_values, y_values ) fit a straight line model ( y = a + b * x ) returns a, b

syntax

function fit.linear( x_values,y_values )

parameters

x  
values  
y  
values  

fit.parabola

fit.parabola ( x_values, y_values ) Fit a parabola model ( y = a + b * x + c * x?) returns a, b, c

syntax

function fit.parabola( x_values,y_values )

parameters

x  
values  
y  
values  

fit.exponential

fit.exponential ( x_values, y_values ) Fit exponential model ( y = a * x^b ) returns a, b

syntax

function fit.exponential( x_values,y_values )

parameters

x  
values  
y  
values  

math lib funcions

Title math lib funcions
Author(s) http://luaforge.net/projects/LuaMatrix, see below, ported to NPL by LXZ
Date 2008/4/22
File script/ide/math/matrix.lua

Description

TIP Sample Code

NPL.load("(gl)script/ide/math/matrix.lua");
mathlib.matrix

Member Functions

matrix:new

[[ matrix v 0.2.8

Lua 5.1 compatible

'matrix' provides a good selection of matrix functions.

With simple matrices this script is quite useful, though for more exact calculations, one would probably use a program like Matlab instead. Matrices of size 100x100 can still be handled very well. The error for the determinant and the inverted matrix is around 10^-9 with a 100x100 matrix and an element range from -100 to 100.

Characteristics:

- functions called via matrix. should be able to handle any table matrix of structure t[i][j] = value - can handle a type of complex matrix - can handle symbolic matrices. (Symbolic matrices cannot be used with complex matrices.) - arithmetic functions do not change the matrix itself but build and return a new matrix - functions are intended to be light on checks since one gets a Lua error on incorrect use anyways - uses mainly Gauss-Jordan elimination - for Lua tables optimised determinant calculation (fast) but not invoking any checks for special types of matrices - vectors can be set up via vec1 = matrix{{ 1,2,3 }}^'T' or matrix{1,2,3} - vectors can be multiplied scalar via num = vec1^'T' * vec2 where num will be a matrix with the result in mtx[1][1], or use num = vec1:scalar( vec2 ), where num is a number

Sites: http://luaforge.net/projects/LuaMatrix http://lua-users.org/wiki/SimpleMatrix

Licensed under the same terms as Lua itself.

Developers: Michael Lutz (chillcode) David Manura http://lua-users.org/wiki/DavidManura ]]--

for speed and clearer code load the complex function table in there we define the complex number

//////////// // matrix // //////////// NPL.load("(gl)script/ide/math/complex.lua");

if(not mathlib) then mathlib={}; end if(not mathlib.matrix) then mathlib.matrix = {} end if(not mathlib.complex) then mathlib.complex = {} end if(not mathlib.fit) then mathlib.fit = {} end

local matrix = mathlib.matrix; local complex = mathlib.complex;

access to the metatable we set at the end of the file local matrix_meta = {}

access to the symbolic metatable local symbol_meta = {}; symbol_meta.__index = symbol_meta set up a symbol type local function newsymbol(o) return setmetatable({tostring(o)}, symbol_meta) end

///////////////////////////// // Get 'new' matrix object // /////////////////////////////

// matrix:new ( rows [, comlumns [, value]] ) if rows is a table then sets rows as matrix if rows is a table of structure {1,2,3} then it sets it as a vector matrix if rows and columns are given and are numbers, returns a matrix with size rowsxcolumns if num is given then returns a matrix with given size and all values set to num if rows is given as number and columns is "I", will return an identity matrix of size rowsxrows

syntax

function matrix:new( rows, columns, value )

parameters

rows  
columns  
value  

matrix.add

// matrix ( rows [, comlumns [, value]] ) set __call behaviour of matrix for matrix( ... ) as matrix.new( ... ) setmetatable( matrix, { __call = function(...) return matrix.new(...) end } )

functions are designed to be light on checks so we get Lua errors instead on wrong input matrix. should handle any table of structure t[i][j] = value we always return a matrix with scripts metatable cause its faster than setmetatable( mtx, getmetatable( input matrix ) )

/////////////////////////////// // matrix 'matrix' functions // ///////////////////////////////

// for real, complx and symbolic matrices //--

note: real and complex matrices may be added, subtracted, etc. real and symbolic matrices may also be added, subtracted, etc. but one should avoid using symbolic matrices with complex ones since it is not clear which metatable then is used

// matrix.add ( m1, m2 ) Add 2 matrices; m2 may be of bigger size than m1

syntax

function matrix.add( m1, m2 )

parameters

m1  
m2  

matrix.sub

// matrix.sub ( m1 ,m2 ) Subtract 2 matrices; m2 may be of bigger size than m1

syntax

function matrix.sub( m1, m2 )

parameters

m1  
m2  

matrix.mul

// matrix.mul ( m1, m2 ) Multiply 2 matrices; m1 columns must be equal to m2 rows e.g. #m1[1] == #m2

syntax

function matrix.mul( m1, m2 )

parameters

m1  
m2  

matrix.div

// matrix.div ( m1, m2 ) Divide 2 matrices; m1 columns must be equal to m2 rows m2 must be square, to be inverted, if that fails returns the rank of m2 as second argument e.g. #m1[1] = #m2; #m2 = #m2[1]

syntax

function matrix.div( m1, m2 )

parameters

m1  
m2  

matrix.mulnum

// matrix.mulnum ( m1, num ) Multiply matrix with a number num may be of type 'number','complex number' or 'string' strings get converted to complex number, if that fails then to symbol

syntax

function matrix.mulnum( m1, num )

parameters

m1  
num  

matrix.divnum

// matrix.divnum ( m1, num ) Divide matrix by a number num may be of type 'number','complex number' or 'string' strings get converted to complex number, if that fails then to symbol

syntax

function matrix.divnum( m1, num )

parameters

m1  
num  

matrix.pow

// for real and complex matrices only //--

// matrix.pow ( m1, num ) Power of matrix; mtx^(num) num is an integer and may be negative m1 has to be square if num is negative and inverting m1 fails returns the rank of matrix m1 as second argument

syntax

function matrix.pow( m1, num )

parameters

m1  
num  

matrix.det

// matrix.det ( m1 ) Calculate the determinant of a matrix m1 needs to be square Can calc the det for symbolic matrices up to 3x3 too The function to calculate matrices bigger 3x3 is quite fast and for matrices of medium size ~(100x100) and average values quite accurate here we try to get the nearest element to |1|, (smallest pivot element) os that usually we have |mtx[i][j]/subdet| > 1 or mtx[i][j]; with complex matrices we use the complex.abs function to check if it is bigger or smaller local fiszerocomplex = function( cx ) return complex.is(cx,0,0) end local fiszeronumber = function( num ) return num == 0 end

syntax

function matrix.det( m1 )

parameters

m1  

matrix.dogauss

// matrix.dogauss ( mtx ) Gauss elimination, Gauss-Jordan Method this function changes the matrix itself returns on success: true, returns on failure: false,'rank of matrix'

locals checking here for the nearest element to 1 or -1; (smallest pivot element) this way the factor of the evolving number division should be > 1 or the divided number itself, what gives better results local setelementtosmallest = function( mtx,i,j,fiszero,fisone,abs ) -- check if element is one if fisone(mtx[i][j]) then return true end -- check for lowest value local _ilow for _i = i,#mtx do local e = mtx[_i][j] if fisone(e) then break end if not _ilow then if not fiszero(e) then _ilow = _i end elseif (not fiszero(e)) and math.abs(abs(e)-1) < math.abs(abs(mtx[_ilow][j])-1) then _ilow = _i end end if _ilow then -- switch lines if not input line -- legal operation if _ilow ~= i then mtx[i],mtx[_ilow] = mtx[_ilow],mtx[i] end return true end end local cxfiszero = function( cx ) return complex.is(cx,0,0) end local cxfsetzero = function( mtx,i,j ) complex.set(mtx[i][j],0,0) end local cxfisone = function( cx ) return complex.abs(cx) == 1 end local cxfsetone = function( mtx,i,j ) complex.set(mtx[i][j],1,0) end local numfiszero = function( num ) return num == 0 end local numfsetzero = function( mtx,i,j ) mtx[i][j] = 0 end local numfisone = function( num ) return math.abs(num) == 1 end local numfsetone = function( mtx,i,j ) mtx[i][j] = 1 end note: in --// ... //-- we have a way that does no divison, however with big number and matrices we get problems since we do no reducing

syntax

function matrix.dogauss( mtx )

parameters

mtx  

matrix.invert

// matrix.invert ( m1 ) Get the inverted matrix or m1 matrix must be square and not singular on success: returns inverted matrix on failure: returns nil,'rank of matrix'

syntax

function matrix.invert( m1 )

parameters

m1  

matrix.sqrt

// matrix.sqrt ( m1 [,iters] ) calculate the square root of a matrix using "Denman鏈唀avers square root iteration" condition: matrix rows == matrix columns; must have a invers matrix and a square root if called without additional arguments, the function finds the first nearest square root to input matrix, there are others but the error between them is very small if called with agument iters, the function will return the matrix by number of iterations the script returns: as first argument, matrix^.5 as second argument, matrix^-.5 as third argument, the average error between (matrix^.5)^2-inputmatrix you have to determin for yourself if the result is sufficent enough for you local average error local function get_abs_avg( m1, m2 ) local dist = 0 local abs = matrix.type(m1) == "complex" and complex.abs or math.abs for i=1,#m1 do for j=1,#m1[1] do dist = dist + abs(m1[i][j]-m2[i][j]) end end -- norm by numbers of entries return dist/(#m1*2) end square root function

syntax

function matrix.sqrt( m1, iters )

parameters

m1  
iters  

matrix.root

// matrix.root ( m1, root [,iters] ) calculate any root of a matrix source: http://www.dm.unipi.it/~cortona04/slides/bruno.pdf m1 and root have to be given;(m1 = matrix, root = number) conditions same as matrix.sqrt returns same values as matrix.sqrt

syntax

function matrix.root( m1, root, iters )

parameters

m1  
root  
iters  

matrix.normf

// Norm functions //--

// matrix.normf ( mtx ) calculates the Frobenius norm of the matrix. ||mtx||_F = sqrt(SUM_{i,j} |a_{i,j}|^2) http://en.wikipedia.org/wiki/Frobenius_norm#Frobenius_norm

syntax

function matrix.normf(mtx)

parameters

mtx  

matrix.normmax

// matrix.normmax ( mtx ) calculates the max norm of the matrix. ||mtx||_{max} = max{|a_{i,j}|} Does not work with symbolic matrices http://en.wikipedia.org/wiki/Frobenius_norm#Max_norm

syntax

function matrix.normmax(mtx)

parameters

mtx  

matrix.round

// only for number and complex type //-- Functions changing the matrix itself

// matrix.round ( mtx [, idp] ) perform round on elements local numround = function( num,mult ) return math.floor( num * mult + 0.5 ) / mult end local tround = function( t,mult ) for i,v in ipairs(t) do t[i] = math.floor( v * mult + 0.5 ) / mult end return t end

syntax

function matrix.round( mtx, idp )

parameters

mtx  
idp  

matrix.random

// matrix.random( mtx [,start] [, stop] [, idip] ) fillmatrix with random values local numfill = function( _,start,stop,idp ) return math.random( start,stop ) / idp end local tfill = function( t,start,stop,idp ) for i in ipairs(t) do t[i] = math.random( start,stop ) / idp end return t end

syntax

function matrix.random( mtx,start,stop,idp )

parameters

mtx  
start  
stop  
idp  

matrix.type

////////////////////////////// // Object Utility Functions // //////////////////////////////

// for all types and matrices //--

// matrix.type ( mtx ) get type of matrix, normal/complex/symbol or tensor

syntax

function matrix.type( mtx )

parameters

mtx  

matrix.copy

// matrix.copy ( m1 ) Copy a matrix simple copy, one can write other functions oneself

syntax

function matrix.copy( m1 )

parameters

m1  

matrix.transpose

// matrix.transpose ( m1 ) Transpose a matrix switch rows and columns

syntax

function matrix.transpose( m1 )

parameters

m1  

matrix.subm

// matrix.subm ( m1, i1, j1, i2, j2 ) Submatrix out of a matrix input: i1,j1,i2,j2 i1,j1 are the start element i2,j2 are the end element condition: i1,j1,i2,j2 are elements of the matrix

syntax

function matrix.subm( m1,i1,j1,i2,j2 )

parameters

m1  
i1  
j1  
i2  
j2  

matrix.concath

// matrix.concath( m1, m2 ) Concatenate 2 matrices, horizontal will return m1m2; rows have to be the same e.g.: #m1 == #m2

syntax

function matrix.concath( m1,m2 )

parameters

m1  
m2  

matrix.concatv

// matrix.concatv ( m1, m2 ) Concatenate 2 matrices, vertical will return m1 m2 columns have to be the same; e.g.: #m1[1] == #m2[1]

syntax

function matrix.concatv( m1,m2 )

parameters

m1  
m2  

matrix.rotl

// matrix.rotl ( m1 ) Rotate Left, 90 degrees

syntax

function matrix.rotl( m1 )

parameters

m1  

matrix.rotr

// matrix.rotr ( m1 ) Rotate Right, 90 degrees

syntax

function matrix.rotr( m1 )

parameters

m1  

matrix.tostring

local get_elemnts in string local get_tstr = function( t ) return "["..table.concat(t,",").."]" end local get_str = function( e ) return tostring(e) end local get_elemnts in string and formated local getf_tstr = function( t,fstr ) local tval = {} for i,v in ipairs( t ) do tval[i] = string.format( fstr,v ) end return "["..table.concat(tval,",").."]" end local getf_cxstr = function( e,fstr ) return complex.tostring( e,fstr ) end local getf_symstr = function( e,fstr ) return string.format( fstr,e[1] ) end local getf_str = function( e,fstr ) return string.format( fstr,e ) end

// matrix.tostring ( mtx, formatstr ) tostring function

syntax

function matrix.tostring( mtx, formatstr )

parameters

mtx  
formatstr  

matrix.print

// matrix.print ( mtx [, formatstr] ) print out the matrix, just calls tostring

syntax

function matrix.print( ... )

matrix.latex

// matrix.latex ( mtx [, align] ) LaTeX output

syntax

function matrix.latex( mtx, align )

parameters

mtx  
align  

matrix.rows

// Functions not changing the matrix

// matrix.rows ( mtx ) return number of rows

syntax

function matrix.rows( mtx )

parameters

mtx  

matrix.columns

// matrix.columns ( mtx ) return number of columns

syntax

function matrix.columns( mtx )

parameters

mtx  

matrix.size

// matrix.size ( mtx ) get matrix size as string rows,columns

syntax

function matrix.size( mtx )

parameters

mtx  

matrix.getelement

// matrix.getelement ( mtx, i, j ) return specific element ( row,column ) returns element on success and nil on failure

syntax

function matrix.getelement( mtx,i,j )

parameters

mtx  
i  
j  

matrix.setelement

// matrix.setelement( mtx, i, j, value ) set an element ( i, j, value ) returns 1 on success and nil on failure

syntax

function matrix.setelement( mtx,i,j,value )

parameters

mtx  
i  
j  
value  

matrix.ipairs

// matrix.ipairs ( mtx ) iteration, same for complex

syntax

function matrix.ipairs( mtx )

parameters

mtx  

matrix.scalar

/////////////////////////////// // matrix 'vector' functions // ///////////////////////////////

a vector is defined as a 3x1 matrix get a vector; vec = matrix{{ 1,2,3 }}^'T'

// matrix.scalar ( m1, m2 ) returns the Scalar Product of two 3x1 matrices (vectors)

syntax

function matrix.scalar( m1, m2 )

parameters

m1  
m2  

matrix.cross

// matrix.cross ( m1, m2 ) returns the Cross Product of two 3x1 matrices (vectors)

syntax

function matrix.cross( m1, m2 )

parameters

m1  
m2  

matrix.len

// matrix.len ( m1 ) returns the Length of a 3x1 matrix (vector)

syntax

function matrix.len( m1 )

parameters

m1  

matrix.tocomplex

//////////////////////////////// // matrix 'complex' functions // ////////////////////////////////

// matrix.tocomplex ( mtx ) we set now all elements to a complex number also set the metatable

syntax

function matrix.tocomplex( mtx )

parameters

mtx  

matrix.remcomplex

// matrix.remcomplex ( mtx ) set the matrix elements to a number or complex number string

syntax

function matrix.remcomplex( mtx )

parameters

mtx  

matrix.conjugate

// matrix.conjugate ( m1 ) get the conjugate complex matrix

syntax

function matrix.conjugate( m1 )

parameters

m1  

matrix.tosymbol

///////////////////////////////// // matrix 'symbol' functions // /////////////////////////////////

// matrix.tosymbol ( mtx ) set the matrix elements to symbolic values

syntax

function matrix.tosymbol( mtx )

parameters

mtx  

matrix.gsub

// matrix.gsub( m1, from, to ) perform gsub on all elements

syntax

function matrix.gsub( m1,from,to )

parameters

m1  
from  
to  

matrix.replace

// matrix.replace ( m1, ... ) replace one letter by something else replace( "a",4,"b",7, ... ) will replace a with 4 and b with 7

syntax

function matrix.replace( m1,... )

parameters

m1  

matrix.solve

// matrix.solve ( m1 ) solve; tries to solve a symbolic matrix to a number

syntax

function matrix.solve( m1 )

parameters

m1  

TEA-1.0

Title TEA-1.0
Author(s) LiXizhi, code is based on http://www.wowace.com/wiki/TEA-1.0
Date  
File script/ide/math/TEA.lua

Description

Tiny Encryption Algorythm implementation

TIP Sample Code

NPL.load("(gl)script/ide/math/TEA.lua");
local TEA = commonlib.LibStub("TEA")
local s0 = 'message digest'
local s3 = '12345678901234567890123456789012345678901234567890123456789012345678901234567890'
local k3 = TEA:GenerateKey(s3)
assert(TEA:Decrypt(TEA:Encrypt(s0, k3), k3) == s0)

Member Functions

lib:GenerateKey



local function StringToIntArray(text) local a, l = {}, string.len(text)

for i = 1, l, 4 do local acc = 0

if l >= i + 3 then acc = acc + string.byte(text, i + 3) + string.byte(text, i + 2) * 256 + string.byte(text, i + 1) * 65536 + string.byte(text, i + 0) * 16777216 elseif l >= i + 2 then acc = acc + string.byte(text, i + 2) * 256 + string.byte(text, i + 1) * 65536 + string.byte(text, i + 0) * 16777216 elseif l >= i + 1 then acc = acc + string.byte(text, i + 1) * 65536 + string.byte(text, i + 0) * 16777216 elseif l >= i + 0 then acc = acc + string.byte(text, i + 0) * 16777216 end

table.insert(a, acc) end

if (math.fmod(#(a), 2) == 1) then table.insert(a, 0) end

return a end

local function IntArrayToString(array) local a = {}

for i = 1, #(array) do for j = 3, 0, -1 do local b = bit.band(bit.rshift(array[i], j * 8), 255)

table.insert(a, string.char(b)) end end

while true do local n = #(a)

if n > 0 and string.byte(a[n]) == 0 then table.remove(a, n) else break end end

return table.concat(a) end

syntax

function lib:GenerateKey(key)

parameters

key  
Topic revision: r1 - 2008-02-29 - LiXizhi
 
This site is powered by the TWiki collaboration platform Powered by PerlCopyright © 2008-2024 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.
Ideas, requests, problems regarding TWiki? Send feedback