Optimaze you NPL/Lua Code Basic facts from Lua GEM book: http://www.lua.org/gems/sample.pdf Before running any code, Lua translates (precompiles) the source...
Debugging NPL scripts NPL scripts are compiled at load time; compile time and runtime errors are output to the ./log.txt file. Typically debugging NPL scripts is an...
commonlib.NPLDocGen Generating NPL wiki page documentation from source code. Title Generating NPL wiki page documentation from source code. Author(s...
NPL Questions and Answers This document is not a traditional FAQ, but rather a quick guide showing you what to do when you run into problems with the NPL. `Why can...
ParaEngine Log files log.txt file General log file is the first place to examine for errors when programming with NPL. You can discover compiling errors, runtime...
ParaEngine is a distributed 3D computer game engine. It aims to develop the next generation multiple player online game, where the game world content and logics are...
Current NPL built version is 0.9.1 Introduction In distributed game engine, it is common to deal with thousands of interactive entities on the local runtime and among...
NPL UI and Event / @page ParaEngine events ParaEngine Events @author LiXizhi bind the event register example function helloworld.ReBindEventHandlers() NPL.load...
Your App Name Add short description here of your application. Summary of Contents Screenshots User Guide Detailed Documentation Installation Instructions Note...
NPL Reference Manual (weekly built version) NPL reference manual Note: The reference manual is on Intranet of ParaEngine. You may not be able to see any content in...
CommonCtrl.NumericUpDown Represents a Windows spin box (also known as an up down control) that displays numeric values. Title Represents a Windows spin box...