ParaScripting::ParaTerrain Member List

This is the complete list of members for ParaScripting::ParaTerrain, including all inherited members.

AddHeightField(float x, float y, const char *filename, int nSmoothPixels)ParaScripting::ParaTerrain [static]
DigCircleFlat(float x, float y, float radius, float fFlatPercentage, float factor)ParaScripting::ParaTerrain [static]
EnableLighting(bool bEnable)ParaScripting::ParaTerrain [static]
GaussianHill(float x, float y, float radius, float hscale, float standard_deviation, float smooth_factor) (defined in ParaScripting::ParaTerrain)ParaScripting::ParaTerrain [static]
GetAttributeObject()ParaScripting::ParaTerrain [static]
GetAttributeObject_(ParaAttributeObject &output)ParaScripting::ParaTerrain [static]
GetAttributeObjectAt(float x, float y)ParaScripting::ParaTerrain [static]
GetAttributeObjectAt_(ParaAttributeObject &output, float x, float y)ParaScripting::ParaTerrain [static]
GetElevation(float x, float y)ParaScripting::ParaTerrain [static]
GetTerrainElevFile(float x, float y)ParaScripting::ParaTerrain [static]
GetTerrainElevFile__(float x, float y)ParaScripting::ParaTerrain [static]
GetTerrainOnloadScript(float x, float y)ParaScripting::ParaTerrain [static]
GetTerrainOnloadScript__(float x, float y)ParaScripting::ParaTerrain [static]
GetTexture(float x, float y, int nIndex)ParaScripting::ParaTerrain [static]
GetTexture__(ParaAssetObject *pOut, float x, float y, int nIndex)ParaScripting::ParaTerrain [static]
GetTextureCount(float x, float y)ParaScripting::ParaTerrain [static]
GetVertexSpacing()ParaScripting::ParaTerrain [static]
IsModified()ParaScripting::ParaTerrain [static]
Paint(const char *detailTexture, float brushRadius, float brushIntensity, float maxIntensity, bool erase, float x, float y)ParaScripting::ParaTerrain [static]
Paint_(int nDetailTextureID, float brushRadius, float brushIntensity, float maxIntensity, bool erase, float x, float y)ParaScripting::ParaTerrain [static]
ParaTerrain(void) (defined in ParaScripting::ParaTerrain)ParaScripting::ParaTerrain
RadialScale(float x, float y, float scale_factor, float min_dist, float max_dist, float smooth_factor)ParaScripting::ParaTerrain [static]
ReloadTerrain(bool bHeightMap, bool bTextures)ParaScripting::ParaTerrain [static]
ReplaceTexture(float x, float y, int nIndex, ParaAssetObject &TextureAsset)ParaScripting::ParaTerrain [static]
Roughen_Smooth(float x, float y, float radius, bool roughen, bool big_grid, float factor)ParaScripting::ParaTerrain [static]
SaveTerrain(bool bHeightMap, bool bTextures)ParaScripting::ParaTerrain [static]
SetContentModified(float x, float y, bool bIsModified)ParaScripting::ParaTerrain [static]
SetContentModified4(float x, float y, bool bIsModified, DWORD dwModifiedBits)ParaScripting::ParaTerrain [static]
SnapPointToVertexGrid(float x, float y, float *vertex_x, float *vertex_y)ParaScripting::ParaTerrain [static]
UpdateTerrain()ParaScripting::ParaTerrain [static]
~ParaTerrain(void) (defined in ParaScripting::ParaTerrain)ParaScripting::ParaTerrain


Generated on Mon Dec 1 14:34:44 2008 for NPL Scripting Reference for ParaEngine by  doxygen 1.5.2